World of Warcraft is only one of many MMORPGs available today. It does happen to have the largest subscription base, with clients spanning the globe. People are social by nature, not discounting the loners that prefer a solo play style. In the terms of content, it takes social interaction to be able to experience all that Blizzard offers. Yes, Blizzard’s scaled down some mechanics, allowing buffs in others, but to accomplish any of this, one has to be able to communicate effectively and listen- it takes social skills.
There has been tons of talk circulating the web on the benefits of guilds in the upcoming expansion. In some ways, I think this is a great move, because with all the other changes Blizzard has implemented, guilds (their structures and membership) have been impacted greatly. People move guild to guild, and server to server, using these infrastructures to get the “achievements” they seek. Other than human nature, there isn’t much cause for loyalty. I’ve raided since the days of Molten Core. The guild we had was a late bloomer, transitioning from a “leveling” guild to a “raiding” guild. It took much effort for the transition, and yes, naturally some people were left behind or opted not to take that path.
The relationships that you form in this online virtual world have impacts. I still remember a set of brothers in Puerto Rico that raided with us. I talk yet with folks on my original server that I rolled my characters on. The recruitment process I use now varies greatly from the process I used in the original release of World of Warcraft. No longer is it: “PST for invite or more info”. To accomplish the goals we’ve set, it’s much more vigorous. There is a written application, which is followed by a mandatory Ventrilo interview for any person applying to be a raider. Friends and family can be invited, but to raid, an officer group must cover our topics. This means every person that comes into this guild chats with me – anywhere from 15 minutes to upwards of an hour. It all varies by the applicant.
Honesty is usually best here, and I’m very frank about the expectations in this guild. If you are here to raid, you have gone through a two step process. We strive to find people that fit with our guild’s goals, atmosphere, and community. No system is perfect. As a female player in this game, I’ve had my share of unwanted attention, which I have quickly resolved. Today’s World of Warcraft environment has granted me a completely different experience. I interact with many people personally. Not only the raid lead (at the moment), but in recruiting and maintaining the guild, its raid roster, and everything in between, I handle many different types of issues.
Recently, I’ve had the responsibility to remove not one, but two different members. The guild itself has its own policies. No one is above them. A member who went through our process, gained membership as a raider, decided that as such, it granted a tolerance for policy. Patience only goes so far. It became obvious that the honeymoon period was over. Not only did this person have problems with existing policies and point blank questions that were answered differently on the application, this person proceed to go on about “issues” in the guild. There was only one thing in common. Every issue in this guild involved a female player. As a guild, we do have a high volume of female players, including many couples, too. The mindset is very much the same of our female population, and we can be an ornery bunch but no more than your average guy group of poker players. Occasionally, you do see guilds that refuse to recruit females because “they are high drama”. This experience was the second time I’ve seen that attitude represented. It was quickly ended with a “You aren’t happy here so you should find a guild to be happy at” and a /gkick. Callous approach on my part, completely. However, you have to understand, while I realize each player in this guild is undergoing real life to some degree or another, when it impacts the raid, repeatedly, then it’s time to reconsider why that player is here and what the damage could be to the guild. It only takes one bad apple to spoil a basket. Personally, I didn’t make the correlation with all the issues this person had until well after the fact. I knew that I looked into each issue, investigating it, and found no bias or reasoning there. It was later when a member said, “especially with the issues she has with female players” that it dawned on me – each issue was with a female player. This member was completely correct in the statement.
People come and people go in any guild. It’s part of the process. Guilds are living entities similar to businesses, but the payment for work is a virtual currency in the forms of achievements, mounts, and titles. I’ve known people from many walks of life, many areas around the world, and while some people may have little impact on me, there are others I do think of often. Many times, I find myself wondering how things worked out, and hoping that each player found what they were looking for in this game. Recently, after the experience above, I just realized the opposite is true. I’ve impacted many people, good or bad, in this game. Our shared experiences will lead to some biases, or even expectations. Yes, it’s a game. But it’s a game each player pays for, and each player invests themselves into. When people experience this game, real or not, the interactions are very real – it’s our social aspects and the nature of being human. My best friend, met through this game, resides in Georgia. That friendship is more real than most friendships that were formed in the “real world”. The point of this article is to make you, the reader, think about your actions in a virtual world, because out there, somewhere, is someone you have impacted as well.