With 4.01 hitting the servers live, here at No Quarter Given, we went ahead and implemented all of our Cataclysm main changes, solidifying our raiding core. We’ve been recruiting to fill the empty slots with talents folks that both offer the skill and the commitment we expect from our raiders.
This patch brought some changes into guild, with the character switches, as well as a hard look and re-evaluation of our guild goals and ambitions. We did some tweaking on our Raid Conduct, trying to cover the loop holes we have noticed over the last couple of years, and taking a different approach with our tiered raider rank system. This change was implemented because we currently have a few members that are valuable assets to the raiding core but their attendance could not be met for our 85%. We’ve really restricted this rank to existing members whose work schedules change weekly. While there is no difference on “loot”, “effort”, or “raid slot”, there is a difference of attendance requirements.
As far as game mechanics go, World of Warcraft has been buggy in itself since the landing of patch 4.01. About half the guild had their 310% drakes, so the riding mastery was free. We’ve been struggling with the adhoc changes in ICC, as well as the lock sharing between 10 and 25 man content. Our guild is extremely focused, and the new raid core has tons of synergy, welcoming our new members. While we were recruiting hard for Cataclysm, we’ve slowed to a crawl in an effort to evaluate what we have and how these people are meshing with our community and atmosphere- and above all else, our strange way of doing things.
Cataclysm launch is roughly a month away, with a major holiday in right before. We are still maintaining our raid schedule, and making great progress for the remaining heroic mode bosses. It’ll be interesting to see how far we get.
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