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Looking back over the content that Wrath brought us, the several changes that rippled through guilds, the different versions of raids and dungeons, and constant emblem changes with each content patch release, it's finally drawing to a close. This sense of impending closure is more brought on by the release of Operation Gnomeregan and Zalazane's Fall events. It seems by no means complete, but it is the start. These events bring back several memories of the last two expansions, and everything leading up to the expansion release. It also puts a sense of urgency in completing things.
We are shifting focus. While we want ICC 25 completed on hard modes and our drakes, it's also time to finish up the Ulduar ones as well. It's time to focus and buckle down on the few hard modes that are left, a drake waiting, and a very cool title. As we look ahead, there are also other things to consider. Guild dungeons to complete, quests, and achievements linger on the horizon. The entire guild perk system is looming ahead, to counter balance the ease of a faction change and/or server transfer, to disappear forever.
We almost have our first Frostmourne in guild, which will be quite an achievement. I'm excited about the future. There is a strong loyalty base in this guild, and with that, it means we have allot of new opportunities about to pop on the horizon. We are seeing our second Pirate's Day as a guild – with a new guild picture in the works. We're working on some cool new ways to recruit but honestly, while we had a drop in attendance the prior week, the roster is back to being very solid this current raid week. We've got an influx of healers, which is probably good because who knows what main changes Cataclysm will bring.
Many people say that Cataclysm will fix most of the things that Wrath broke. There are also many skeptics about, thinking this will be yet the end to this game. Personally, I don't see the game in a downward spiral, just a shift of focus. From a business perspective, it makes sense to cater to the masses then the few. Hopefully, Blizzard will have balanced that with the folks that want notoriety which comes from spending the extra time, pursuing the harder things that the game can provide, and offers a way to at least give some sort of way to differentiate between these players that strive for a higher level of game play, and the player that logs in on occasion. Something should be there for the effort. In a 25 man guild, I'm hoping the extra time we've taken on recruitment and to mesh up players with 25 man interest has paid off.
Looking back, this guild was formed for Wrath. I'll need to revamp our website opening pages, because at this point, we have weathered the many storms that Wrath has thrown at us. It's been a roller coaster of a ride. I know what challenges we faced as a brand new guild for Wrath. I'm glad we are facing a slightly different set of challenges for Cataclysm. I know some people may go but I also know we've many people that have raided together for more than a year. That fact alone gives me such faith in this guild for what we can accomplish in the next expansion.
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