Guild ranking systems are many; in today's World of Warcraft, you have not only "progression kills" but you also have "achievements"- normal modes, and hard modes. With all this, it's no wonder that finding a ranking system is hard. There are many sites out there that claim to offer this service: WoWJutsu , WoWProgress, GuildOx, and a fairly new site: WoW Guild Progress. Each site approaches this ranking differently. WoWJutsu hasn't really been updated in months, more than likely years. It's pretty much obsolete. WoWProgress weights the ranking on how quickly you accomplished the kill, in comparison to other guilds on server and gives you a value. The longer you take to kill the boss, the lower the value. Guild Ox measures "progression" based on specific points/achievements; they also have a separate achievement tracking system.
Why does any of this matter? It matters when you start recruiting. It matters even more if you mainly recruit off server. As a guild that really marches to its own drum, where we constantly are defining ourselves, with our values/goals/missions – this is hard thing to digest at times. Content has popped quite quickly. With the release of new content, there are still "progression points" to be had in old content. The issue comes in that some of your raiders (and maybe even officers) really don't want to step back into the older content. As the person that does most of the recruiting, I know this is something that I do bring up in interviews, right along with achievements, hard modes, and lock outs.
It matters because some folks only see purples. There aren't any gear upgrades in Ulduar for any "progression point" we haven't done, but there are achievements. ToGC is slightly different, but only because trinkets are something Blizzard regularly fails at. There are still several BiS trinkets in ToGC. There isn't any justification to spends weeks working on old content, but there is justification to step back and complete these instances. Since we use Guild Ox as our ranking site of choice, there are several points that would move us up the ladder. The fight is simply "do I have to?" in typical a Steve Urkel voice from some raiders – others are more than happy to see the content. This will take some incentives, I'm sure- but to be able to recruit quality players, it's worth the investment.
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