Showing posts with label 3.3.3; raiding; guild; NQG. Show all posts
Showing posts with label 3.3.3; raiding; guild; NQG. Show all posts

Friday, April 9, 2010

The Revolving Door

Ask any raiding guild, and the recruitment officer will tell you – it's a job that is never done. It may wane, and the need may not be so urgent, but a guild is a living breathing organism. In saying that, people come and people go. Real life happens – schedule changes, significant other aggro, performance issues, computer problems are among the many culprits, not to mention, just plain burn out.

Recruitment isn't a fun task to undertake. Not only is it hard, but at this point in the game, there are lulls. Every major guild that raids is recruiting. Summer is right around the corner (and more people will step away or take vacations). This is where keeping a small bench allows the raid to continue on. Finding the people to fill your raid slots and positions isn't always easy. If you recruit, in today's World of Warcraft player base, you have to be aggressive. This means not just replying (and please read the person's post) but also following up with in game contact. You can either try to catch the person in game, or leave the person an in game mail with a way of contacting you.

Personal touches matter – and keeping in mind that these are people who are looking to "hire" for your team, so you need to make sure you're clear on your expectations, what you are offering, and you cover the potential applicant's questions as well. These steps can help minimize the revolving door effect, but it is the nature of the game. There are several sites that you can post on, and other steps you can take to maximize your success ratio. We conduct vent interviews- and I literally have a check list to go down on topics that should be covered. (Yes, Soth will roll his eyes when I ask about the Authenticator) The reason I have this list is to make sure I cover and standardize the process. It also makes sure that other officers can conduct the interview, and while we may not have the same style, we do cover the same material. We offer the chance to sit in on a raid, to make sure the person understands the type of atmosphere and expectations.

When you recruit a new guild member, it's a vested interest on both parts. We take steps to try and ensure that it is a solid fit. It doesn't always work but most of our turnover has more to do with real life than people just not being a good fit. Occasionally you get the person that is looking for the bigger better deal- but for the most part, these type of people show themselves rather quickly. Our initiate phase is designed to maximize exposure to the raid core, both progression and farm content. This way we can determine how you handle wiping, if you can follow instructions, and if the raid conduct is on par with the expectation. We don't recruit people to fail, but we do recruit to fill a specific role. We understand not everyone may be happy here, but with that, this is a guild - not a jail. Happy raiding!

Monday, March 15, 2010

3.3.3 The Frozen Orb Loot Ninja Cries

I am not someone who runs allot of heroic randoms. Usually if I do so, it's with guild- not PUGs. I do have the title and puppy on my shaman – "The Patient", but mainly because I'm a pet fanatic. There was a blue post today about patch 3.3.3. Like most folks who keep tabs on the upcoming changes know, the frozen orbs will be a new currency. For what you may ask? For frost lotus, eternals, and a pattern if you are a tailor, as well as runed orbs and crusader orbs – Frozo the Renowned is your one stop shop.

While working on the achievement, and also, running random heroics on my priest (she needs emblems), I've come across the all too often person who waits until everyone has rolled greed, and then needs the orb, and /leave on the group. Before Frozo rumors abounded and the upcoming changes, this was mildly annoying. Due to the changes, frozen orbs have jumped in value and price.

Apparently Blizzard has seen a rash of this type of behavior because in 3.3.3, where these changes are implemented, the Frozen Orb will only be able to be greed rolled on or at least according to this blue post. Fear no more, the Frozen Orb Loot Ninja will have to be fair- at least for the orbs.

Friday, March 12, 2010

A Matter of Timing



The pros and cons of raid locks out- dare to mention this word on a guild forum and watch opinions fly! Lock outs…this was something folks did not have to contemplate when running a guild in Burning Crusade. It's a tool for guilds short on time to be able to implement; it can give a casual guild more face time on the boss. It's a tough decision to make as far as any guild management goes- but in a progression based guild, sometimes it is necessary.

The Cons of Lock Outs

There go the easy emblems, the fast pace, and the loot (even though you may be disenchanting most of it). Currently, clearing two wings in a night is very doable, and I imagine as some of the raiders get more experienced, three wings will be a solid possibility. Most of the speed has to do with efficiency and familiarity; it also never fails that most resets signups abound.

The Pros of Lock Outs

The issue comes to looking ahead- some folks need time to get a boss down. Composition can be a real pain in the ass – especially if you end up with a few folks out on vacation/real life at the same time. Not only does a lock out give you time to focus on a specific boss, it can also afford you time to go back and achieve some things in prior content that you haven't done. In some ways, it gives more time.

The argument of upgrades are available is pretty valid – but it's completely random if it drops or not. I think the decision is never made lightly, but I also believe that it brings up a solid question of why do YOU raid? It's a simple question – do you raid just for purples? Do you raid because you are a boss kill junkie? Do you like to see new content?

Yes, wiping can be horrible. It can demoralize a guild quickly- but the big picture – "are you making progress?"- has to be assessed as the encounter continues. Killing the boss the first time, or succeeding, after putting forth effort to learn, adjust, compensate, and achievement – well, much like Vin Diesel's XXX, " I live for this shit".

For me, it isn't about the epics, or the loot, but the experience. Knowing that I was a part of a larger picture and together we accomplished something- this is why I raid. Sure, badges are nice, loot is phat, and gear scores (if you look at trade) are requirements for the simplest things- but it's the thrill of the kill for me. So, in my own opinion, if it means a lock out to accomplish it – so be it.