Tuesday, February 23, 2010
Upcoming changes in Patch 3.3.3
Specifically changes to the Dungeon Finder.
1. The Deserter debuff is going to 30minutes up from 15minutes. The DF cooldown is still the same at 15minutes. Perhaps this will stop people from the ZOMGITS(H OCC / H CoS / H whatever instance you hate) and leaving the party. Additionally maybe this will stop the trend as well of tanks getting hot under the collar and leaving a group stranded with no tank mid-instance. (there is another problem related to this I will cover later)
2. Players will have to provide an reason when doing a vote kick a player from the group. This reason will be shown to all group members but the one being kicked.
3. World bosses are available now thru the Dungeon Finder. This could be good or bad as they seem to have removed the ability to 3 man the boss. Hopefully they will make it so you cannot join if you have used your summon for the day as this could cause alot of grief.
And there are lots of class changes for DK's and some other classes. Fun fun fun.
Back to the Dungeon Finder and some thoughts on group etiquette. I have noticed that as I have been tanking groups , more and more I find that DPS and even healers are pushing for AoE clears of dungeons even when your not using AoE tanks. Now granted most people tend to outgear heroics now so yea a healer can heal 3 or 4 people if the tank cant keep up with the DPS. But is that really a good habit to get into?? Are people so rude that if you cant do a zergfeast then you dont want to run it ?? And what if you have a newer tank or someone who is tanking on an alt toon that does not feel comfortable with all the class tank mechanics and is trying to learn them more??
I frequently tell groups when I am on my DK (frost 2H Tank spec cause I just don't like DW tanking still) that I don't tank much on the DK so I am going to go bit slower than my pull 3 mobs at a time cause I can do 3K dps or better as a tank pally. Yet I still have the DPS or healer saying "Go Go Go!!!!" in party chat like that is going to make me pull like a madman.
So generally what happens next is the DPS or sometimes , even the healer starts pulling mobs and that is when it all goes to hell. At that point if I had already asked them not to pull , and they keep doing it , I feel like I have two choices :
1. keep going in the run if we are more than halfway there and especially if it is my 1st one for my frost badges.
2. leave group and go farm while I wait for my debuff to wear off before I queue again.
Yes I know I am abandoning a group and just putting them back in the queue but with the easy of queuing as a tank , it is not worth the hassle of dealing with people playing poorly and showing bad manners in a group.
I hope that Blizzard is going to perhaps look at fixing this trend with the Dungeon Finder down the road. Perhaps a rating system like the Elitist Group addon that lets you rate people so you can see how the people you are queuing with stackup?? Maybe even re-tuning some of the heroic instances so they are harder or have better loot to entice groups to play nice and stay together?? Either way I love the system we have now for finding groups for instances , I just think it is still a work in progress and needs to be polished a bit more.
Generally if I can't get a group within my guild for my 1st random run , I get my 1st random done then only queue on the pally tank so I can do the zergfeast for badges. This however leaves my other toons out in the long cold queue for DPS which can seem like a lifetime and makes me appreciate the tanks I do get and do whatever I can to make the run go smoother for them.
Otherwise , I am looking forward to Patch 3.3.3. Now if we could just shorten the maint cycle!!
Thursday, February 18, 2010
The Friends you make in WoW

Tuesday, February 16, 2010
Changes to Warriors AGAIN!!!

Monday, February 15, 2010
Looking Back – The Last Raid Week

This last raid week brought the group transitioning into a smooth solid raiding core. It started with Tuesday's raid week- dealing with some unbearable lag, and a server that was beyond slow to come online. Not only did we endure, you know lag is bad when you hear NPCs stopping mid-speech, pausing to remember their own lines. We did manage to get the Entry way cleared, stopping early as lag was horrendous.
Wednesday night found us short on healing- something we rarely are. With less our full healer crew, we opted to stay out of ICC. It's hard to push progression when you know that the fights you are looking at will require six healers, and you risk the raid weekly. We took an easy night. With the raid weekly being Obsidian Sanctum, we decided to start there. We decided to try OS3D. It's been almost a year since we've done this place as a guild on 25 man content. We usually have a 10 man crew farming this boss on an Offnight Fiasco post, just for the drake. Remembering the effort we put forth to clear this content before 3.1 hit, and the challenges of keeping a solid raid roster together while working on this progression. What we actually found was that in roughly 10 minutes, with our current roster and gear levels, it was pretty darn easy to zerg this boss. Running two tanks, five healers, and the rest dps, she was dead in about a minute. Everyone in the raid rolled, and one guild member got their OS3D drake. This opted for policy change- in that once a week we, as a guild, will zerg OS3D, for a drake.
We transitioned to Onyxia for a quick kill. We missing the 5 minute achievement by about 30 seconds – mainly due to someone getting thrown into the whelp caves. There's always next week. From here, we quickly cleared Trial of the Crusade- getting the Salt & Pepper achievements for the folks that didn't have it. We finally saw the trinket drop again. Unfortunately, we still did not have Vault of Archavon- so Toravon was out. We opted to stay and try Trial of the Grand Crusade. We almost had it. 8% wipe on Icehowl, so it's something to keep on the back burner in the event we need a bit of time away from ICC. It was a fast, fun night.
Thursday night we were back in ICC. We did a one shot on Rotface and Festergut, completing our raid weekly. We finished Blood Prince Council in a few attempts and went back to Professor Putricide. We made some excellent progress there.
For our off nights, one ten man group got through to Blood Prince Council before running out of time- with a couple of folks have connection issues. Saturday night actually had us in Sunwell Plateau. We completed the instance (95% guild run, of the 25 folks in the raid) in about an hour. Some folks left, but we went and completed Molten Core as a few folks did not have this achievement. Zul'Gurub followed – furiously fast, allowing some folks to complete the "Classic Raider" achievement. Drops were varied but we did not have the pleasure of seeing any mount drops on the run. This also brought us flying over to Silithius to complete the Ruins of Ahn'Qiraj. At this point, we called it a night, making plans to set up another Off Night run on content that was once cutting edge.
All in all, it was a solid raid week.
Sunday, February 14, 2010
Icecrown Citadel Raid Weeklies

On 25 man content, we, as a guild, have seen Securing the Ramparts as well as Residue Rendezvous. The first quest had us slaying the Rotting Frost Giant. Honestly, he was a bit more intricate for us than a few of the bosses- but that is the element of unknown. It's actually pretty awesome to adjust on the fly to a "boss" that you have no experience on. Residue Rendezvous had me slightly nervous as Rotface had given us a few hiccups. However, we did a one shot of both Rotface and his brother Festergut, allowing us to complete the quest quickly. Another note was that as long as one person completes it, it becomes available as completed for everyone. This makes me think a DI could be used in the event of a wipe occurring on one of these bosses.
On 10 man content, we saw the Blood Quickening, but we didn't get that far. All in all, it's a nice additional quest on the weekly ideas that are raid oriented. It seems that Blizzard is indeed pushing and making content available to all members, and also throwing emblems around as well. I know our own raid decisions this week were impacted by the raid weekly. For example, we did not continue in Icecrown Citadel on Wednesday because we didn't want to risk losing the raid weekly rewards.
Wednesday, February 10, 2010
Rolling Restarts - The Heartbeat of Love


When Love is in the Air - more than an achievement
