Friday, October 9, 2009

How safe is your character?

As you develop your character, you spend a lot of time getting achievements, reputation, pets, and all those shiny epics. In a blink of an eye, it can all be removed. Sad as it is, hacking is a common thing in WoW. You see good players with geared toons get hacked frequently. You log in to find your toon someplace you didn’t leave him/her. The toon is naked, stripped, your banks are empty, and your guild bank has been violated. You get a sinking feeling in the pit of your stomach… and you get angry. Can it be recovered? Yes, but it’s iffy if you will get everything back exactly the same. Since the guild itself has seen a handful of members hacked, it brings up a solid issue of security. Personally, I’ve never been hacked, but just the thought sends my stomach quivering in anxiety. With the recent influx of victims, I think a brief overview of the topic is warranted.

How did it happen?

Well, there are varieties methods at the hackers’ disposal but below are the most commonly used ones:

Keylogger: A keylogger or keystroke loggers are pieces of software which sit in memory, capturing your keystrokes when you enter the game, the Blizzard account, or Blizzard forum web sites. A keylogger program does not require physical access to the user's computer. It can be downloaded on purpose by someone who wants to monitor activity on a particular computer or it can be downloaded unwittingly as spyware and executed as part of a rootkit or remote administration (RAT)Trojan horse. A keylogger program typically consists of two files that get installed in the same directory: a dynamic link library (DLL) file (which does all the recording) and an executable file (.EXE) that installs the DLL file and triggers it to work. The keylogger program records each keystroke the user types and uploads the information over the Internet periodically to whoever installed the program. (Source)

Phishing: A phishing web site (sometimes called a "spoofed" site) tries to steal your account password or other confidential information by tricking you into believing you're on a legitimate web site. You can even land on a phishing site by mistyping a URL (web address). Is that web site legitimate? Don't be fooled by a site that looks real. It's easy for phishers to create web sites that look like the genuine article, complete with the logos and other graphics of a trusted web site. Important: If you're at all unsure about a web site, do not sign in. The safest thing to do is to close and then reopen your browser, and then type the URL into your browser's Address bar. Typing the correct URL is the best way to be sure you're not redirected to a spoofed site. Phishers are becoming more and more sophisticated in designing their phony web sites. There's no surefire way to know if you're on a phishing site, but here's some hints that can help you distinguish a real web site from a phishing site. (Source)

The Friend (Not!): This is the person that you were leveling with and felt safe- or this is the leveling service you used. You shared your password with this person, and now, either this person is no longer your friend, or the service you paid for is up and you never changed your password after sharing it. This is a simple avoidable situation – don’t share your username/password. It also is advisable to use a strong password, something that cannot be guessed by people that may know you well. It’s best to be greater than 8 alphanumeric in length, a combination of upper and lowercase characters and numbers. Another good practice is to use a different username/password for any Warcraft sites you may belong to and frequent.

The Best Prevention

Buy an authenticator: the cost is about the same as an Extra Value Meal – a whooping $6.50 – and this will provide you with two-factor authentication. Not only your user name and password, but a generated password that expires in 60 seconds. How does it work? After you enter your normal username/password, you will get a dialog for the authenticator generated code- get a code by pushing the button (unless you have a mobile application of it), enter it and you’re protected. The catch is you need to keep it safe because while you can recover your account should you lose it, it isn’t easy. It requires a phone call to Blizzard’s Billing and Account services to verify lots of information. You can order an authenticator from the Blizzard Store or you can purchase the mobile application (it’s available for several phones) at Blizzard’s Mobile Store. If you do decide to purchase an authenticator, you should write down the serial code and keep it in a safe place (wallet, etc).

Wednesday, October 7, 2009

Wiping – Is it really a waste of time?

Progression.. it's a simple word really. It is measured in WoW terms by a variety of things- achievements, bosses killed, hard modes completed, gear level, reputation level, and the list can go on. It rarely happens over night. It takes effort, planning, and cohesiveness of the group to accomplish things. After all, one person isn't soloing Ulduar. It takes time and attempts to learn the mechanics of fights, and to figure out what strategy needs to be deployed for the group to be successful. Until the entire group understands the mechanics, how it works, what each person's role is and how to perform it to the best of his/her ability – it takes practice. Ever remember that old cliché phrase your mother used to say to you: "Practice makes perfect." Well, it holds true, even in WoW. Of course, it's easier to swallow the cost of learning if the guild bank is paying. At this point, it isn't about the "numbers" of WoW, be it TPS, DPS, or HPS – it is about the execution. Do they factor in? Absolutely- if dps is pulling aggro off the tank, we have to figure out the problem. If we are dying, and we do not know why, we have to figure out the problem. At this point, it's about staying alive (**theme music "staying alive staying alive"**). The numbers are what comes after everyone knows what to do, and we're getting to the point that the numbers are an issue is something else entirely. At that point, we have to work on how fast or how well we kill things.

Can progression be rough? Aside from bad leadership and loot, it's in the top three issues that KILL and CRUMBLE guilds. If you've been around this game long enough, you see blocks in the game. Usually they are put there as gear checks, or strategy/execution checks. Today's World of Warcraft has even created separate modes for "harder" instances – so if you choose to go that route, you can push your skill level. The point is, why settle? If it was easy, would you really want to do it? Isn't part of the satisfaction knowing that you are doing something or you've done something, others haven't? Wiping in Warcraft is a lot like going to the track for practice runs. You'll never win the race if you do not know how the car handles, especially in a pinch or on an unknown track. Just because you have spent a fair amount of time wiping on boss, it doesn't equal you are unable to do this. It means you have to learn what you are doing wrong and correct it. If you are lasting longer, getting to a different point, and learning – then it isn't a waste of time, but rather an conscious effort to succeed. This is really what progression is about.. guilds spent months stuck at different bosses throughout the game – for a variety of reasons. It goes with the territory.

Sunday, October 4, 2009

Abyssal Shatter




This is a new enchanting spell that they've put out on the PTR 3.3. It was actually supposed to be released with 3.2's content but for some reason it was left out. It's back on the 3.3 PTR but the interesting thing is that the rumor mill has it being hot patched into live servers, supposedly with Tuesday's maintenance.

The beauty of this is for guilds that have ample supply of these crystals and not enough of the other materials required for enchanting. This recipe is available from an enchanting trainer (or will be when it hits). It takes one Abyss Crystal and will randomly turn it into either Greater Cosmic Essences or Infinite Dusts. I was actually curious as to the ratio. I know for some guilds, their banks are full of crystals, but they may be lacking either of these other two materials- and with some enchants taking between 20-30 Infinite Dusts, it's easy to run low.

I experimented on the PTR with a pre-made character to see exactly how consistent the results were and if it was really worth it. Out of 8 shatters (there's no cool down):
  • 4 turned into Greater Cosmic essence - 2 Greater Cosmic essences each shatter - for a total of 8
  • 4 turned into Infinite Dust - 8, 7, 15, 10 = for a total of 40, averaging 10 dust per crystal
Depending on server prices, this is probably not a great way to make money, but it is a good way to save some - for guilds and guild members that supply enchanting mats. Also, depending on the economy, it may just be more cost effective to sell the crystal and buy the mats needed.

The link above shows another resource (probably far more indepth with shattering abyss crystals than I've done)
Shattering crystals requires an enchanting skill of 445 and can reportedly yield as many as 18 dusts or 4 essences.

So with that.. and the fact it is already on the EU servers... it will more than likely be this Tuesday.

Saturday, October 3, 2009

New Map PTR 3.3


Last night I finally got the client installed. I am still working through what mods will work or not. So far, my challenge has been getting Xperls to work (I may have to switch to a different set of frames-currently I can't see my target). The mods I started with are: bartender 4, xperls, totemtimer, dbm, ora2, and omen.

Of course, Ice Crown has received an overhaul. I flew around trying to find the new 5 mans, and I definitely have a solid idea of where the new raid instance is going to be. This led me to looking at my map. All I can I say is wow. It's changed. I did not have any quest helpers loaded. As you can see they've integrated the quests, with the map. Overall, I believe I do like it. I installed TomTom because I want to see how well it works with this new map. If you click on a quest, the information appears below the map.



Monday, September 28, 2009

WoW Jones: Tradeskill Etiquette



Sooner or later, at some point during your character's lifetime, you'll have to barter, trade, or arrange for an item to be crafted. Generally, within guild, most outside trading can be kept down to a minimum, and offsets tips and fees because generally guild members do these things as a service to their own community.

With the rare patterns and drops, orbs (both runed/crusader) and the mat lists that total 1000s of gold, trading can be intimidating. Before you enter into a trade, you need to be very clear about what you are getting, and what you paying for an item.

There's a distinct difference in words- and it is something I would encourage every person entering a trade to determine- what is the fee being asked? If the person says a tip, you should clarify what they expect- such as, what is the minimum tip you normally receive? You need to have a price settled before materials ever change hands. Generally most people are trust worthy but you need to ensure that everything is agreed upon up front so that it leaves less room for misunderstandings. The last thing you want is to gain a reputation for being "cheap" (making it hard to get items made) or a reputation for charging to much. Most of this is common sense, but unfortunately not everyone uses common sense. Even in a virtual world such as Warcraft, there are still interactions with people, and etiquette should be followed.

Friday, September 25, 2009

Perspectives

"Do not let what you cannot do interfere
with what you can do."
- John Wooden



Raid composition used to be a top priority because each class brought something unique as a benefit to the raid. In today's WoW, most of that has changed. Multiple classes crossover on that benefit, and as such, it's one of those things where Blizzard has made it for guild to "bring the player, not the class". Today's raid composition is entirely a lot looser than raiding in Vanilla or BC World of Warcraft. It isn't just skill, it's also knowledge of game mechanics and each raider's own class.

One of the most frustrating things I've found in this game is the inability of people to think outside the box. It's an old cliché "think outside of the box" but I'm really at a loss of how else to describe it. I suppose it comes from my direct disregard for the word "NO" or "You can't" because, frankly, I rarely take those words to heart. There are many World of Warcraft sites on the internet, and from scouring them, you can find a wealth of information on your choice of subjects. Specifically of interest to most raiding guilds, boss strategies, with diagrams, and other people's experience abound. I know of guilds that prefer to do things "blind" and some that always will, as they are the first ones there, on the PTR, hammering out the new encounters, while the majority wait for the content to be released and tidbits of news/tips/tricks.

This guild may use strategy xyz, but guilds are not all cookies cut from the same cookie cutter. Each guild and raid core has members that are real people. These people have strengths and weaknesses. The key to any successful strategy is to utilize those strengths and compensate for those weaknesses. The idea is to be able to re-group when strategy xyz doesn't work, and adjust to the talents/skills of the people and players on hand. Gone are the days of Player A, can you step outside because we really need a <insert class here> for <insert ability here>. Is it different? Absolutely, but that's what makes this such an interesting game; There is no "one method" that works for all guilds~ it isn't about what you do not have, but what you can do with the composition and people you do have. The next time someone suggests something, keep an open mind, and just remember, just because YOU haven't done it that way, it does not mean that it is impossible.

Tuesday, September 8, 2009

Recruiting

If you are a raiding guild, recruitment is something that is inherently a part of the guild's life – much like breathing is to you and I. Obviously no guild ever starts out with a full raiding core, even if the guild was formed as the result of a split. Recruitment is a continuous process, and stabilization can also be a contributing factor to the success of a raid encounter. It's something that I have done in a couple of guilds and in some aspects, it never really gets easier. NQG keeps a roster of 35 raiders. We allow alts and casual members, but that roster is our raiding core. Our roster size makes sure we rarely have to a cancel a raid due to lack of raiders.

There are a few things that always weigh in if you are trying to fill a specific role or class on your roster. You always have to worry about overfilling the slot (roughly 3 is a magic number for most classes). You have to worry about how your existing members are going to take to the new member. This isn't even looking at performance, because some folks could bluster out great performance in raid, but could be struggling with a solid mesh with the guild's atmosphere. The recruit could also be struggling with adjustments, due to a variety of factors such the guild's current progression level and raiding style.

For NQG, we really strive to ensure a solid fit. Our application is a bit daunting, and it's continually under improvement and adjustment, based on our own applicants' history and experience. We ask everything from the basic questions such as raid experience, a possible sample WoWWebStats or other meter form, to a simple question of if the person has cold weather flying. All of our raid applicants are asked and required to fill out an application. We try to keep our expectations posted and updated, as well as our website. Upon completion, the application is posted in a members' only forum for review by the guild. This was actually a revised process- at one time the applications were kept in an officer only forum. We've actually found by opening it to all guild members, we get better input. Diversity can be a great thing, and the varying input can assist with the right questions to ask. The last thing we want is to bring in someone and that person not be happy, which is even more true as this guild mainly consists of transfers. The quality of the application speaks volumes. It can tell you just how interested the potential member is. Often, it can give insight to how well they may fit in. Lack of raid experience is not an automatic "no", and the person's progression experience is just weighted. It's something that has to be done with a guild that pushes forward on progression. Also, some people may not understand what it takes to learn a fight, wiping, etc – and this has to be covered as well other expectations. Previous raid experience (and a few in-depth questions) can assist in finding out if the person has ever had this type of experience.

If the application looks sound, we then send an email asking to take our application process to the next step. Once a time has been arranged, we will conduct a vent interview. If there are questions over the application, or spec/gear choices, we'll usually ask them at that time. This vent interview may just contain a guild officer, or it may contain a few folks from the guild. We usually find out if the applicant understands the loot system, and what kind of expectations the interviewee has of the guild. It's imperative that we cover our expectations and the expectations of the person applying. If all goes well, an invite will be extended and a hard transfer date setup. Forum access is usually granted at this time. If we have some concerns, we note them as the application is moved to a private area. We have a two initiate period to see how an applicant is going to adjust/mesh.

Where do these folks come from? Many guilds struggle with recruitment. As a guild is like any organization, it is continually evolving- people are leaving, due to a variety of reasons, and people are joining. There are many areas to look for potential guild members. Most guilds will look to recruit from their server. This method has some positives, as you can run heroics/instances with the potential guild member and evaluate skill level. Some guilds spam the recruitment channel and/or the trade channel. Other guilds may just post on the server forums. If you are seeking to fill a specific role, you need to ensure you use a variety of methods.

NQG typically does NOT recruit on server. With that said, we will post on the Guild Recruitment – Alliance World of Warcraft forums. We also use a variety of sites, such as WoWMatcher.com, lookingforguild.net, recruitgamers.com, and forums such as MMOChampion.com. We post ads and search for potential folks, and we respond to folks. We try to follow up on occasion with contact in game, because we aren't just filling a role, we're looking for an exceptional person to join our roster. In the end, a solid fit is what we are after, and seeking emotionally sound and drama free individuals can sometimes be a challenge but with persistence and hard work, it can be done.