Progression.. it's a simple word really. It is measured in WoW terms by a variety of things- achievements, bosses killed, hard modes completed, gear level, reputation level, and the list can go on. It rarely happens over night. It takes effort, planning, and cohesiveness of the group to accomplish things. After all, one person isn't soloing Ulduar. It takes time and attempts to learn the mechanics of fights, and to figure out what strategy needs to be deployed for the group to be successful. Until the entire group understands the mechanics, how it works, what each person's role is and how to perform it to the best of his/her ability – it takes practice. Ever remember that old cliché phrase your mother used to say to you: "Practice makes perfect." Well, it holds true, even in WoW. Of course, it's easier to swallow the cost of learning if the guild bank is paying. At this point, it isn't about the "numbers" of WoW, be it TPS, DPS, or HPS – it is about the execution. Do they factor in? Absolutely- if dps is pulling aggro off the tank, we have to figure out the problem. If we are dying, and we do not know why, we have to figure out the problem. At this point, it's about staying alive (**theme music "staying alive staying alive"**). The numbers are what comes after everyone knows what to do, and we're getting to the point that the numbers are an issue is something else entirely. At that point, we have to work on how fast or how well we kill things.
Can progression be rough? Aside from bad leadership and loot, it's in the top three issues that KILL and CRUMBLE guilds. If you've been around this game long enough, you see blocks in the game. Usually they are put there as gear checks, or strategy/execution checks. Today's World of Warcraft has even created separate modes for "harder" instances – so if you choose to go that route, you can push your skill level. The point is, why settle? If it was easy, would you really want to do it? Isn't part of the satisfaction knowing that you are doing something or you've done something, others haven't? Wiping in Warcraft is a lot like going to the track for practice runs. You'll never win the race if you do not know how the car handles, especially in a pinch or on an unknown track. Just because you have spent a fair amount of time wiping on boss, it doesn't equal you are unable to do this. It means you have to learn what you are doing wrong and correct it. If you are lasting longer, getting to a different point, and learning – then it isn't a waste of time, but rather an conscious effort to succeed. This is really what progression is about.. guilds spent months stuck at different bosses throughout the game – for a variety of reasons. It goes with the territory.
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