Monday, September 28, 2009
WoW Jones: Tradeskill Etiquette
Friday, September 25, 2009
Perspectives
"Do not let what you cannot do interfere
with what you can do."
- John Wooden
Raid composition used to be a top priority because each class brought something unique as a benefit to the raid. In today's WoW, most of that has changed. Multiple classes crossover on that benefit, and as such, it's one of those things where Blizzard has made it for guild to "bring the player, not the class". Today's raid composition is entirely a lot looser than raiding in Vanilla or BC World of Warcraft. It isn't just skill, it's also knowledge of game mechanics and each raider's own class.
One of the most frustrating things I've found in this game is the inability of people to think outside the box. It's an old cliché "think outside of the box" but I'm really at a loss of how else to describe it. I suppose it comes from my direct disregard for the word "NO" or "You can't" because, frankly, I rarely take those words to heart. There are many World of Warcraft sites on the internet, and from scouring them, you can find a wealth of information on your choice of subjects. Specifically of interest to most raiding guilds, boss strategies, with diagrams, and other people's experience abound. I know of guilds that prefer to do things "blind" and some that always will, as they are the first ones there, on the PTR, hammering out the new encounters, while the majority wait for the content to be released and tidbits of news/tips/tricks.
This guild may use strategy xyz, but guilds are not all cookies cut from the same cookie cutter. Each guild and raid core has members that are real people. These people have strengths and weaknesses. The key to any successful strategy is to utilize those strengths and compensate for those weaknesses. The idea is to be able to re-group when strategy xyz doesn't work, and adjust to the talents/skills of the people and players on hand. Gone are the days of Player A, can you step outside because we really need a <insert class here> for <insert ability here>. Is it different? Absolutely, but that's what makes this such an interesting game; There is no "one method" that works for all guilds~ it isn't about what you do not have, but what you can do with the composition and people you do have. The next time someone suggests something, keep an open mind, and just remember, just because YOU haven't done it that way, it does not mean that it is impossible.
Tuesday, September 8, 2009
Recruiting
If you are a raiding guild, recruitment is something that is inherently a part of the guild's life – much like breathing is to you and I. Obviously no guild ever starts out with a full raiding core, even if the guild was formed as the result of a split. Recruitment is a continuous process, and stabilization can also be a contributing factor to the success of a raid encounter. It's something that I have done in a couple of guilds and in some aspects, it never really gets easier. NQG keeps a roster of 35 raiders. We allow alts and casual members, but that roster is our raiding core. Our roster size makes sure we rarely have to a cancel a raid due to lack of raiders.
There are a few things that always weigh in if you are trying to fill a specific role or class on your roster. You always have to worry about overfilling the slot (roughly 3 is a magic number for most classes). You have to worry about how your existing members are going to take to the new member. This isn't even looking at performance, because some folks could bluster out great performance in raid, but could be struggling with a solid mesh with the guild's atmosphere. The recruit could also be struggling with adjustments, due to a variety of factors such the guild's current progression level and raiding style.
For NQG, we really strive to ensure a solid fit. Our application is a bit daunting, and it's continually under improvement and adjustment, based on our own applicants' history and experience. We ask everything from the basic questions such as raid experience, a possible sample WoWWebStats or other meter form, to a simple question of if the person has cold weather flying. All of our raid applicants are asked and required to fill out an application. We try to keep our expectations posted and updated, as well as our website. Upon completion, the application is posted in a members' only forum for review by the guild. This was actually a revised process- at one time the applications were kept in an officer only forum. We've actually found by opening it to all guild members, we get better input. Diversity can be a great thing, and the varying input can assist with the right questions to ask. The last thing we want is to bring in someone and that person not be happy, which is even more true as this guild mainly consists of transfers. The quality of the application speaks volumes. It can tell you just how interested the potential member is. Often, it can give insight to how well they may fit in. Lack of raid experience is not an automatic "no", and the person's progression experience is just weighted. It's something that has to be done with a guild that pushes forward on progression. Also, some people may not understand what it takes to learn a fight, wiping, etc – and this has to be covered as well other expectations. Previous raid experience (and a few in-depth questions) can assist in finding out if the person has ever had this type of experience.
If the application looks sound, we then send an email asking to take our application process to the next step. Once a time has been arranged, we will conduct a vent interview. If there are questions over the application, or spec/gear choices, we'll usually ask them at that time. This vent interview may just contain a guild officer, or it may contain a few folks from the guild. We usually find out if the applicant understands the loot system, and what kind of expectations the interviewee has of the guild. It's imperative that we cover our expectations and the expectations of the person applying. If all goes well, an invite will be extended and a hard transfer date setup. Forum access is usually granted at this time. If we have some concerns, we note them as the application is moved to a private area. We have a two initiate period to see how an applicant is going to adjust/mesh.
Where do these folks come from? Many guilds struggle with recruitment. As a guild is like any organization, it is continually evolving- people are leaving, due to a variety of reasons, and people are joining. There are many areas to look for potential guild members. Most guilds will look to recruit from their server. This method has some positives, as you can run heroics/instances with the potential guild member and evaluate skill level. Some guilds spam the recruitment channel and/or the trade channel. Other guilds may just post on the server forums. If you are seeking to fill a specific role, you need to ensure you use a variety of methods.
NQG typically does NOT recruit on server. With that said, we will post on the Guild Recruitment – Alliance World of Warcraft forums. We also use a variety of sites, such as WoWMatcher.com, lookingforguild.net, recruitgamers.com, and forums such as MMOChampion.com. We post ads and search for potential folks, and we respond to folks. We try to follow up on occasion with contact in game, because we aren't just filling a role, we're looking for an exceptional person to join our roster. In the end, a solid fit is what we are after, and seeking emotionally sound and drama free individuals can sometimes be a challenge but with persistence and hard work, it can be done.